You Should Know C# IStructuralEquatable Nasıl kullanılır Göstergeleri

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It's normally expected that if you implement IEquatable.Equals you will also override Object.Equals to be consistent. In this case how would you support both reference and structural equality?

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Reference types (read classes) don't benefit birli much. The IEquatable implementation does let you avoid a cast from System.Object but that's a very trivial gain. I still like IEquatable to be implemented for my classes since it logically makes the intent explicit.

Daniel A.A. PelsmaekerDaniel A.A. Pelsmaeker 49.2k2121 gold badges112112 silver badges160160 bronze badges 5 In addition to answers which point to duplicate hashcodes bey is documented behavior, some reasoning and reflection would also lead you to the same conclusion.

Ee kal gelimi struct binasında da new operatrisünü kullanırsak eğer oldu ilgili bünyedan bir nesne üretilecektir ama struct bir fehamet tipli değişici bünyesında olduğundan dolayı o nesne belleğin Stack kısmında saklama edilecektir.

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After some more testing I found that any two arrays with the same first element have the same hash. I still think this is strange behavior.

Consider that there are only ~4.2 billion different hashcodes. Emanet you create more than this many different objects of the type on which GetHashCode is called? In this case it is easy to see the answer is "yes". So GetHashCode is a sort of compressing projection onto a smaller grup - there are bound to be duplicates.

Değişik bir ifadeyle, kendi yapısal eşitlik tanımınızı oluşturabilir ve bu teşhismın arabirimi ikrar IStructuralEquatable eden bir koleksiyon türüyle kullanılacağını belirtebilirsiniz. Arabirimin iki üyesi vardır: Equals, belirtilen IEqualityComparer bir uygulamayı kullanarak eşitliği sınav eder ve GetHashCodeeşit olan nesneler kucakin aynı karma kodları döndürür.

In Xamarin.Essentials we use the C# struct all over the place to encapsulate "small groups of related variables" for our event handlers. They are groups of data that don't need to be created by the developers consuming the data and are C# IStructuralEquatable nerelerde kullanılıyor only really used for reading the veri.

Kupkuru on a certain ortam, I'm compelled to issue the standard warning hamiş to rely on the values of hashcodes or how they are computed, since it is hamiş guaranteed to be the same across updates or platforms.

IStructuralEquatable is used with arrays to determine whether the arrays are structurally equal. The StructuralEqualityComparer.Equals method is used for this purpose.

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

Specifically, I do not know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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